Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency (Leonardo Book Series)
Author | : | |
Rating | : | 4.12 (595 Votes) |
Asin | : | 026252449X |
Format Type | : | paperback |
Number of Pages | : | 194 Pages |
Publish Date | : | 2017-08-09 |
Language | : | English |
DESCRIPTION:
Diane Gromala, PhD., is the Canada Research Chair at the School of Interactive Arts and Technology at Simon Fraser University in Canada.
(Michael Joyce, Vassar College)I recommend this book a refreshing experience and source of inspiration. Media studies students in high school or college, professional designers, computer scientists, electronic artists, and a wide general audience alike will want to take this walk, have this conversation, and dream these dreams with Bolter and Gromala. Cast as a walk through an electronic art gallery at the turn of the millennium in the company of two wise and witty friends of great common sense and uncommon vision, Windows and Mirrors involves its readers in a literally delight-fu
The computer as medium creates new forms and genres for artists and designers; Bolter and Gromala want to show what digital art has to offer to Web designers, education technologists, graphic artists, interface designers, HCI experts, and, for that matter, anyone interested in the cultural implications of the digital revolution.In the early 1990s, the World Wide Web began to shift from purely verbal representation to an experience for the user in which form and content were thoroughly integrated. Designers brought their skills and sensibilities to the Web, as well as a belief that a message was communicated through interplay of words and images. Bolter and Gromala argue that invisibility or transparency is only half the story; the goal of digital design is to establish a rhythm between transparency -- made possible by mastery of techniques -- and reflection -- as the medium itself helps us understand our experience of it.The book examines recent works of digital art from the Art Gallery at SIGGRAPH 2000. In fact, digital art can be considered the purest form of experimental design; the examples in this book show that design need not deliver information and then erase itself from our consciousness but can engage us in an interactive experience of form and content.. These works, and their inclusion in an important computer conference, show that digital art is relevant to technologists. In Windows and Mirrors: Interaction Design, Digital Art
It's a window of sorts and will tell you so many times Frances Farmer First, this book in not a novel.Second, some reviewers miss the subtle points raised in this text. Perhaps if unfamiliar with the theoretical bases to the discussion--and it should be mentioned that the theory informing this discussion is acknowledged at the outset, but pointedly left aside in favour of practice--one might, in fact, not grasp the extent of the points raised here.For example, it is rather beside the point that the discussion surrounds various installments at SIGGRAPH 2000--this should not be taken as an ind