Digital Character Development: Theory and Practice, Second Edition
Author | : | |
Rating | : | 4.97 (885 Votes) |
Asin | : | 1482250772 |
Format Type | : | paperback |
Number of Pages | : | 332 Pages |
Publish Date | : | 2015-06-28 |
Language | : | English |
DESCRIPTION:
Not sure what the audience is for this book. Not sure where this book fits, the theory part is on the beginner level, the application part is conceptual, the interviews are for like people in high school thinking about careers. Would be a ok book for "smart" teens interested in a general understanding of the field. Overall disappointing considering the background of the people involved. It's priced as a college level textbook, which I hope it would not be used as.
Rob O’Neill is a Character Technical Director Supervisor at DreamWorks Animation. Prior to joining DreamWorks, he was an Assistant Professor at Pratt Institute where he was Director of the Digital Arts Research Lab, and a founding partner of Kickstand Animation.
Prior to joining DreamWorks, he was an Assistant Professor at Pratt Institute where he was Director of the Digital Arts Research Lab, and a founding partner of Kickstand Animation.. About the AuthorRob O’Neill is a Character Technical Director Supervisor at DreamWorks Animation
Digital characters are a driving force in the entertainment industry today. It includes interviews with 15 leading character development professionals that provide unique insights into the challenges and ingredients for success in this field. With rich illustrations and visual code examples throughout, this book provides a comprehensive roadmap to character development for both professionals and students.. This bookpresents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation applicat